
Thanks to Pearl Abyss's insight into DokeV and the game engine that's being used to develop it, we're slowly forming a better understanding of what the game is shaping up to be. We are creating a truly vast world where the gameplay is organic, immersive, and beautiful." "You can also fish, fly kites, play different minigames, and interact with objects. This adventure can involve meeting new Dokebi, or new people, whose problems you can help solve. "Since the game is an open world," Sangyoung continues, "players can go wherever they want and enjoy exploring alongside their charming Dokebi friends. Naturally, Pearl Abyss is planning on filling that large map with the wealth of activities it's been working on.
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We actually had the character ride on the skateboard around the whole island, boosting and drifting, and it took quite a while to do a full circle of the island."

"The map is vast enough to keep you entertained just by walking around.
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"I’m not sure how to best express the size of the island," said Sangyoung, "but think of it this way: the parts of town shown in the trailer don’t even make up 10% of the whole island! In fact, the devs were enthusiastic to tease the size of the map they're aiming for in the final game. Given everything we now know about Pearl Abyss's new engine, it should come as no surprise that the developer is preparing an enormous world for us to explore in DokeV.

(Image credit: Pearl Abyss) What a wonderful world It would explain the amalgamation of features we've currently seen in DokeV, and has probably contributed to the overall mysteriousness of what the final game will resemble when it's in our hands. To us, this sounds like DokeV is being used as a virtual playground for the developers to try out various gameplay styles. "That is to say, whatever particular feature a game needs, we add a very generalized version of it to continuously introduce new things to the engine and build upon it." "The engine, rather than providing different features depending on the genre, is being advanced in a way that can be utilized across all games in general," Sangyoung adds. "The biggest difference is that while Black Desert’s game engine was originally built around creating Black Desert, our next-gen engine is built to adapt to all new projects, and is much more effective in terms of development." From the sounds of it, this engine's usage doesn't end with DokeV, as Kwanghyeon explains: Pearl Abyss's new game engine allows for several high-end graphical qualities, then, but learning about the developers plans for its new tech was fascinating. (Image credit: Pearl Abyss) Gargantuan gameplay potential Cinematic cutscenes and gameplay flow more smoothly, which offers a more immersive experience." "Improvements in atmospheric scattering and global illumination techniques provide more accurate lighting that takes into account the flow of time and spatial changes. Lead engine programmer Kwanghyeon Go adds: "Furthermore, it allows for a more detailed representation of visual depth and increases the render distance.

Details create an immersive experience and we always work hard to meet the Pearl Abyss mission to continuously improve a gamer’s experience." "We believe the visual detail says a lot about our quality game development. We can also use graphic techniques such as ray tracing for precise shadows and occlusion, character reflection, etc. which enable us to create a richer environment. Sangyoung continued: "As can be expected, higher-performing technology also enhances the scale of what can be displayed, the number of objects that can be shown, resolution, etc.
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And with the game heading to current-gen consoles like PS5 and Xbox Series X/S as well as PC, it's sounding like the developer isn't missing the opportunity to go all-out with DokeV. The difference with DokeV, then, is that Pearl Abyss has access to the latest and greatest in graphics technology. It's something that Nintendo's Splatoon series does remarkably well, meshing the stylized Inkling characters with very recognizable real world buildings, vehicles and cityscapes. DokeV is far from the first game to go for a mixture of realistic and abstract styles.
